Friday, June 1, 2012

it's the start of a long wait!

Hi I'll be your tour guide for the day...

All is quiet on the Eastern front.. There has been a big decrease in posts and progress in these last few weeks. Adepticon is over, the Palladium Books open house is over and well I have been busier than a One-legged man in a butt kicking contest. ( no offense to any one-legged men out there).
The reasons for the lack of posts or updates is because we don't have any.  Not for lack of trying. Both myself and Paulson games are in a holding pattern. We are at a point where we are awaiting further confirmation from Palladium to see if the project gets the full greenlight. There are many things that need to be discussed between Palladium and Harmony Gold before any further action can be taken. That is all that I can say at this point.
Until any resolution is made the only thing that can be worked on is the updating of the current rules to a more player friendly version and do additional playtesting. First up; nail down the clarity of the rules, so they are easier to read and understand. Second is to test an easier close combat systems that I have been toying with. Thanks to the playtestors that so far have stepped up and given some incredible insight to the current version of rules and the theories behind creating balance to the games we play. Third is to test some different versions of elevation rules to create a more Robotech feel to the game. Elevations are a large portion of the game and making the elevations a set height or just making them layers are being reviewed. There are many arguments for or against the current set height per elevation system. more news to come on that.
Getting into the rules there are many small items that can be a detriment or asset to a game system. First off I want a fast but efficient game, so some of the items that are bogging the game down will be streamlined or revised altogether. Sometimes you are rolling way too many dice just to do one or two actions. Sometimes this is necessary  such as how missiles hit/miss/reacquire and others need revising.. such as Close combat.

I'm seeing room to expand the rules to include some initiative order to the players. currently there is not alot of downtime while turns are played out, the action/reactions take care of that quite nicely.. you are rarely just sitting there with nothing to do.
As more things are being worked on, I was thinking of moving to a two game format for Robotech Battles: Macross - A quick start rules set and an advanced piloting rule set where you can play smaller games with alot more detail associated with the pilot and building your pilots and expanding game play with more actions and reactions based on the pilot stats as well as the mechas stats..
I would like to hear everyones thoughts on this. Do you want to see the pilots get fleshed out further in the game? I am already planning to release special characters in the second book of Robotech battles, covering the second half of the first war. But I can add a few of the special characters in the first release of the game.. Is this what you would like to see?

Post your comments. (please)
Tom Roache

Thursday, May 3, 2012

WOW 50 Posts...



Here is a thought provoking article about Games workshop and the ever changing Gaming Community. Frontline Gamer discusses past and present thoughts and ideals about GW and how things are perceived by us, the gamer community..
A worthy read for anyone. This is a well written article and there are many an idea that ring true here.
http://thefrontlinegamer.blogspot.co.uk/2011/09/is-imperium-metaphor-for-games-workshop.html

In regards to Robotech Battles, it seems that Palladium is giving everything a hopeful look, but there will not be any discussions or progres until after their Open House this weekend (May 4th-6th). Until then I'm getting great response to the Robotech Battles : Macross rules that were sent out for playtesting. There is a great debate over elevations and of course the reworking of the Close combat rules to make gameplay less confusing and more fun to play. I'll be getting back into the rules discussions and retweejing as soon as I get real world issues controlled. Drop me a line here or on the forums with your thoughts and comments on the rules.
I've acquired the proposed cover art for the rules, as much as I want to put a mecha on the cover there is too much different types of artwork out there to choose from. I'm looking to have a diarama scene of te actual miniatures on the rear cover.

Robotech Miniatures has also updated the fun rules (Version 1.6) that were tested at Adepticon, and reposted the cardstock miniatures and a scenario. http://www.facebook.com/RobotechMiniatures

Wednesday, April 25, 2012

What a little paint can do

So Robotech Miniatures sent off some of the Prototypes to Nottingham UK for a nice little paintjob.. And Oh what lovely trip it was.. The minis were painted.. Since pictures are worth a thousand words.. I can stop typing now. Go to http://www.facebook.com/#!/WinterdyneCommissionModelling for a great miniature paintjob!!!





Also I wanted to post some info on a great group of gamers that are looking for some support. Gaming for a Cure. Check out their site and if your in Michigan go to thier event. http://gamingforacure.webs.com/
The Cherry Capitol Con is coming up real soon and we would like to invite everyone who attends to stop by our booth and see us.  We will have pamphlets and posters available for anyone who wants to help us spread the word that we have become the game event to attend in Northern Michigan.