Wednesday, November 23, 2011

Happy Thankgiving

Robotech Battles wishes you a Happy Thanksgiving


Happy Thanksgiving everyone.
Be thankful of your friends and family and enjoy the time off.
Make sure you wear your comfy pants and don't be afraid to eat that last drumstick.

I think I'll try to get a game in or two...
Take Care
-Tom


Monday, November 21, 2011


Their Here!!
 So I finally Uploaded all the figures that will be part of the initial release. I've taken down the old files and replaced them with some better quality PDF versions. This way they paper figs are easier to download and open. This allows you to get them on the table quicker. I would suggest downloading them onto cardstack paper and either mounting them on round bases or use the tabs provided on the figs. Just cut them out and fold out the bottom tabs. You can play these figs as is, because I've tried to scale the paper figs to their actual dimensions for a 1/144 scale. I hope this helps everyone. Please let me know what you think.

Also revisions for Version 1.4 are progressing quickly. Stay tuned!!

Tuesday, November 15, 2011


Look, a big damn Hero
 Hi people,
I'm in a bit of a hobby rut.. As much as I want to sit down and paint 500 points of Dark Eldar I have sitting on my desk.. I just can't get to it. I have plenty of tweaks to do on Robotech Battles that will take up a good portion of my freetime. Family and Life in general leaves me with not alot of freetime to work with.. I'll keep trudging along the best I can though..
I do have to say that RB the game is getting better and smoother to learn. Things have been condensed, streamlined ( I really do like that word!) and tweaked for the better. Playtest results are great and the game is feeling more cinematic every time a new game is played. Speaking of gameplay, the current way things stand is that mecha are dying rather quickly if your ganged up on.. It might sound simple but your gonna blow up quick... So the "I'll fly across the table and shoot everyone within 12 inches" approach.. won't work. When you stand still the opponent will take advantage..

Everyone should be looking for Revision 1.4 soon. This revision takes into some balance issues and will help make getting into close combat easier. I need to get the other Mecha into more playtesting as well.. So I will get the other Figs onto the download section soon.. (I know I've said that before... they are coming)
Thanks for reading
Tom

Monday, November 7, 2011

Demos from The Mechanicon

   So I had a very good time at the Mechanicon Tourney. I need to say this first that the staff at the Tourney were very accommodating and put together a great convention experience for the vendors, players and people trying to get their games out there like me. Tony and his staff are a great group of people and I hope to see this event grow even bigger for next year.
   I want to thank the people that took the time to try out Robotech Battles, Its very humbling when someone says that they really enjoyed your game that you spent many hours developing. I really tried to get some criticism of the game but there wasn't much.. 
   I got to play some quality demo games and pushed to really see what my game can do. I learned alot... The outcome of my games showed that the current tweeks that were done to the zentraedi from Version 1.2 to 1.3 were a bit much. I think that there was some great flying done by all the people that played the game over the weekend but the RDF veritech jets were shot down pretty quickly from massed laser fire from the Zentraedi. Based on several discussions and a few hundred dice rolls later.. I feel that the Zentraedi are starting with too many Action points and too strong heavy lasers.. Things were a little unbalanced. Battles were done too fast, shooting rarely lasted further than two rounds, and very little close combat could be started.. Light lasers were determined to be overpowered in Hand to Hand combat also and there is just not enough that a pilot can do versus lasers.. A dodge vs lasers seems like it should come into play.
Another minor thing to add that will make gameplay a bit more cinematic is to allow for elevation changes when you transform in gravity. Last but not least it was discussed that there should be a base movement of 6 or 9 inches to engage into Hand to Hand combat. These changes and a few more enhancements will be going into the revision 1.4. This is all good news because It brings me closer to a publishable game.

I had the opportunity to speak with Chric AKA "Jawaballs", last years Mechanicon winner and all around nice guy. I chatted him up on Friday briefly and tried to set up a demo game.. Alas life got in his way and he had to cancel his Tourney games and travel back to CT for family health reasons. Things turned out OK for his wife so I'm glad for that.
You can check out Jawaballs' blog here http://warhammer40kbloodangels.blogspot.com/

I finally caught up with a longtime friend of mine Tim who is developing his own skirmish game set in the Old West, called Blackwater Gulch. Gunfights run rampant in this game and I hope to get a game in of that soon also. It looks like alot of fun.
http://www.blackwatergulch.com/

Thursday, November 3, 2011

Terrain, Tables, and Krimpets


maple frosting, where have you gone....
OK, great topic header, I'm positive you will never see this headline anywhere else..now onto the explanation.

Most of you know (at least the people that have any interest in this blog anyway) that I'm prepping to do demos of Robotech Battles at the Mechanicon Tournament tomorrow (November 4th) and Saturday the 5th. So I'm building a table and terrain, to scale, for the games.. Not an easy process and I have a full night of airbrushing to do tonight... but all the buildings are made and in order to be finished, they still need windows.. I'll have pics to show and share soon.. The Table is portable and it can be broken down into 2 foot by 2 foot squares so I'll have no problems setting up and transporting.. no worries.
The terrain is sizable and there are maybe 17 pieces so I think I'll be able to trasnport everything without damage. So far I'm 2 for 3.. On to the Third Item... Tastykake Krimpets....
Here's the story, Last year I competed in the Mechanicon grand Tournament For Warhammer 40k.. I had some great games, played on some amazing tables and met some really great people.. Some of the people I hung out with were not from the area, so I knew the West Chester Pa area and showed them a place for a good lunch and I gave them a box of the Limited Edition Tastykake Pancake Krimpets. Never having tasted all the tastykake goodness, the box of krimpets did not last long. All in all the GT was a great experience for alot of people. I'm disappointed that I couldn't play again this year due to time constraints, but I'm there to promote my game for the time that I have.
Now the problem ... There are no Limited Edition Tastykake Pancake Krimpets this year.. none. I've checked and hunted.. They would have been out by now.. The seasonal snack cakes have all been released and now I'm seeing the christmas stuff... but no pancake krimpets... (Yes They are THAT GOOD).
Looks like I'm going to the GT empty handed with no krimpets to pass to my friends.. I guess we'll have to settle for creme filled Butterscotch krimpets (this years limited edition flavor)..
maybe next year
-Tom