Monday, March 5, 2012

Discussions on a Robotech Miniatures Game



Exciting Times are Here!!  -  Use your turn signals!!

Help Us Get the game moving further.. Tell your gamer buddies and tell your friends.. Tell Harmony Gold.. Spread the word.. Join these and other forums, and become a member here. I like the idea of getting more hits on the website.. I'm seeing great numbers recently (around 400 hits a month) and it makes me very satisfied knowing that people are stopping in and are interested in seeing how things are progressing. I would like to request that you can add a comment or two. Feedback is greatly appreciated (good or bad = better game for you) For example: Thank you Scott for the great Comment you posted on Saturday (3/3/12).

I realize that that hasn't been much new content, but their are reasons... I think I can tell people a little more of whats happening.

We are talking with Palladium Books about the project. We need their Help to get our much needed foot in the door for the Licensing of the project. They already are on good terms with Harmony Gold and they are doing great things for HG. I feel that the Robotech Battles Tabletop miniatures Game can be a great step towardes further reinvigorating the Robotech Name. Palladium are developing alot of great projects dealing with the role playing side of Robotech but they are busy with their current projects. I want to see Robotech Battles move forward and alot of people want to see a robotech miniatures game be made. It's a matter of getting the word out that this is a worthwhile project to Palladium. Check out Palladium's website to read more and also add some feedback on their forums. There are even a few links mentioning us and I hope you will support both Palladium and Robotech Battles.
http://www.palladiumbooks.com/
Also please "like" their Facebook page and let them know that your intereted in seeing Robotech Battles get made. Having you guys ask means alot more than if it comes from me.
http://www.facebook.com/PalladiumBooks?sk=wall

Miniatures: What do you want to see.. I think I have told you  guys about all I can about what I want to see.. It's your turn. As I've said size matters.. but small 1/285th size is the most economical... If that is what the folks out there want then I'll make sure that my game will support it and make the game create all the battles you dreamed about growing up. The miniatures for the game are in development. They will be made and when I can talk about them further I will..
Comment all you want.. Please

Also before I forget, Check out the D6Generation Podcast for some great information on Board, Roleplaying and Miniature Games. They have done some Shout-outs for Robotech Battles in the Hollywood Minute portion. http://www.thed6generation.com/. Great Stuff and "not too horrible"

-Tom

Sunday, February 26, 2012

Miniatures - Size Matters

 
 
What's Up? Come here often?


So the question in my mind currently.. What size miniatures would work with the game? Also, what size miniatures would be the economical choice to get a player into the game easier. So the options.. 1/285 : 1/200 : 1/144 - and bigger. Everyone wants to see a miniatures game have their own line of miniatures. I'm doing my Homework.

We have the 1/144 scale minis that are out there.. They offer an incredible medium to show detail, modeling opertunities and really showcase the model. Unless you want to start the game with an $300 pricetag. The idea is good but very elitist.. As much as I would like to see this as the scale for Robotech Battles; researching mini costs makes this size too expensive. We'll save the 1/144 size for current plytesting of small 1 vs 3 model games I think. Don't worry the Robotech Battles game scales very well with models from Mechwarrior scale to Heavy Gear Scales.. no worries.


Chara works 1/144 scale import - outstanding detail - Veritech planes ONLY! At 1/144 scale -  Zentreadi Power armours are available for under $50 each and some Destroids are available for $100 or more each. More searching may uncover other models and sets.
 The next scale We're reviewing is a 1/200 scale. As many of you know there are several imported model kits for Robotech/Macross that are in this scale.. These kits are extremely outdated and generally of Poor quality at best. But they are out there and if you have the time and money to get them they are available. I have seen some good quality destroid kits so If you find them pick them up. They can be worth it. The costs of this scale for the existing models can be everywhere.
 This would be a great scale for a miniature tabletop game and there are people out there in the interwebs that run games currently with this scale. The existing models lend themselves to much castings and conversions. The rules for these games (that I've found) are offshoots of pre-existing rule sets. I find this very cool but, your still trying to adapt a ruleset that never had Robotech in mind. 
Lets talk cost. The 1/200 scale for these minis is more affordable but can still be pricey depending on the size of games that may be played. A price that is higher than a person thinks a single model should cost will never make a person buy the product. Its simple, if it costs too much, a person will look elsewhere to get his hobby fix. I'm thinking we can get a great quality mini at this scale, but I do not want to price a customer out of the game. We are researching this currently and we are still not convinced that this will be too expensive. What would you think about this scale? What would you pay fro a single model?

example of great scale grat cost, lousy detail
Last but not least - the 1/260-1/285 scale AKA the Mechwarrior scale.. Most people know about some of the Legal issues that the Robotech/Macross have had with Battletech. If not here is some info:
http://robotech.livejournal.com/9102.html

The warhammer/Tomahawk/Excalibur MK VI - depending on who you ask





 I know many people who really like this scale and would love to see minis in this scale to use in other games. I would like to see that happen as well. but currently I can only see minis produced for Robotech Battles and other games are not even on my mind now.
I have seen some very amazing detail be created with this scale. The new methods of miniature prototyping and the new materials that are being used can really produce great looking miniatures. You want to see some great detail, check out Dystopian wars miniatures game with their lines of resin minis.
The 1/260-1/285 scale is small... Not that it's a bad thing.
The good side: With a scale this size tables and scenery become more affordable, and you don't need a huge 4' by 6' table to play on. Entry costs into the game go down and more models can be easily produced giving more options to the players on how they want to play their games.. This also opens the possibilities to larger battles.
The bad side: The minis are tiny. How do you paint any detail onto a small model. You want your veritech to look like Roy Fokker's Skull-1 - you sart painting and the model starts looking like the fish head Rick catches when he's trapped in the ship with Minmei.
Should the smaller scales be made, decals would definately be a good thing.

As it is, there are no easy answers to the questions set forth above. Money will ALWAYS be a big factor  for some and Quality a bigger factor to others. Please post your thoughts in the comments section below. I would love to continue this discussion and I want to hear your opinions as well..

Things are still moving forward.
-Tom







Tuesday, February 7, 2012

Scenario 2 is added to the forums



This is why there is a sniper special rule!!
 Check out Countdown, the second scenario for play-testing. This scenario is the second scenario that I hope to provide for every episode in the Robotech series.
This scenario is the city battle following "Boobytrap". This battle is between the ground forces of the Zentraedi and the Earth forces.. Again, your limited on what models are available to you but the gameplay should be fast and you can really test drive the building and structure terrain rules. Valkyries and Battle Pods are running and gunning. Each trying to destroy the other. Best of all the Zentraedi have some reinforcements. Go to the Forums, sign up, and get the information on the next Scenario - Countdown.

-Tom

Here is the description of the episode Episode - Countdown of the Robotech Series for your enjoyment courtesy of Robotech.com
Aboard the SDF-1, Vanessa reports to Captain Gloval that twenty-four unidentified objects are touching down just offshore. Gloval asks why they weren't detected earlier, and Vanessa tells him the energy drain from the firing of the main gun knocked out their radar. "Those scout ships were just a decoy," Gloval muses. "Very clever strategy." He asks Lisa to recall Lt. Comm. Fokker's forces, but with the Veritechs still busy fighting off the first wave, Gloval instead orders the carrier Prometheus to send out reconnaissance choppers. Lisa says she's already called for them, and they should arrive in five minutes.

Back in Macross City, the crash-landed VF-1D Veritech Battloid piloted by Rick Hunter lurches forward. The townspeople worry that it might be some sort of alien invader, and young Lynn Minmei and her little cousin Jason go upstairs to her room to get a better look at it.

Offshore, the “Sea Sergeant” recon helicopters from the Prometheus fly over the target area and report no sign of the enemy craft. Lisa warns them that they are suspected to be submerged in the ocean, and indeed, a number of enemy battle machines rise to the surface and turn their laser cannons on the two choppers. Both are quickly destroyed.

On the bridge, Lisa breaks the bad news to Gloval just as Senator Russo enters. "Well, Captain, it's lucky for us that we got this ship ready in time to fight off the invaders," he remarks. "When do you take off? You are ready, aren't you? Why haven't you taken off? What are you waiting for?" Russo demands. Gloval insists that he can't take an untested ship into space with a crew of raw recruits who've never been into space before, but Russo won't hear it. "It sounds to me like you have no confidence in your crew; is that what you're telling me, Captain?" Russo asks. Gloval assures him that's not the problem, but Russo wonders then what the problem is. "We spent a fortune on this Robotech ship, and I don't want to see it
destroyed on the ground," he says. He won't have any excuses. The SDF-1 is ordered to take off, despite Gloval's objections.

In the city, Lynn Minmei opens her window and gets an eyeful of the Veritech Battloid. The towering battle machine's head swings down, and an empty chair rises up out of its back. Her cousin Jason assumes that nobody's running the machine, but soon the pilot's chair rises up and a confused-looking Rick Hunter walks from it and looks down from the Battloid's shoulder. He asks the nearest onlookers what his craft looks like to them. "Some kind of robot, I think," Minmei tells him. "Oh great. When I got into this thing it was an aircraft," he replies. "I thought I'd gone nuts." Minmei asks him if he's joking, but Rick tells her he's as puzzled as anyone--after all, he's not a military pilot, just an amateur. "What? How'd you get that robot?" Minmei asks him. Rick tells her it's a mistake, that he's not supposed to have it. Jason accuses him of being an enemy spy, but Rick tells them that it was the army's idea for him to take it, not his. It's only then that he notices all the damage he's caused, and Minmei asks him if he'll have to pay for it all. "Me? I hope not," he says sheepishly. Just then, a car horn is heard from below. A military supply truck wants to get through, and the robot is blocking its way. While he doesn't know how it works, Rick figures he can at least try to move the thing out of the way. Minmei wishes him luck as he returns to his seat and
it lowers back into the Veritech. As the head rises back into place, Rick looks over his controls and tries to figure out what they do. A few pulled levers later, the Veritech begins to fall backwards to the ground. To compensate, Rick pushes some pedals and ends up firing the thrusters in the robot's backpack, sending it flailing towards Minmei's home. She and Jason manage to run to the other end of the room just in time as the Battloid smashes through the wall, its head coming to a halt right over them. Rick uncovers his eyes and asks them if they're all right. Thankfully, they are.

Back at the SDF-1, preparations are made for the ship's liftoff. Vanessa informs Gloval that Armor-01 has fully recovered and is preparing to rendezvous with Armor-10. He thanks her then asks Claudia to check the reflex furnace to see if they've recovered full power. They have, so he orders the anti-gravity system to full thrust. The countdown begins, and at zero the anti-gravity control system is activated. The SDF-1 begins to rise, but after a moment it begins to stagger violently in mid-air. Lisa points out the problem--the gravity pods are breaking away from the ship instead of lifting it! One by one, they fly into the sky, leaving the fortress behind to drop back onto its supports with a crash. After making sure everyone is all right, Gloval asks for a full damage report. "They'll
never let me hear the end of this," he grumbles. Lisa tells him he shouldn't blame himself, but he can't help but feel responsible. "I am the captain," he says as he falls into his seat.

Meanwhile, a pair of vans have been rigged to pull the Veritech out of Minmei's house. The drivers floor the accelerators and manage to get it upright for a moment, but then it just falls backwards, coming to rest after smashing into another building.

In the air, Fokker reports that he and his team have sent the enemy forces packing. Lisa commends him, and Claudia asks how many he shot down. "Only ten this time," he admits. She warns him that he's slipping, but Roy assures her that he'll make it up. "Do you have any word on the VT-102?" he asks Lisa. She tells him that he landed in Macross City and is doing more damage than the enemy. Roy laughs and thanks her for the update. Lisa asks who he is, but all Roy will say is that he knows him. After transferring command of the squad to Captain Kramer, Roy flies down to Macross City to check on Rick. He spots the Battloid and radios his old friend. "Had a busy day down there, I see," he remarks as he looks over all the damage. On the ground, onlookers flee as Roy's Veritech Fighter swoops down towards the city and begins its own transformation to Battloid mode. Rick, Minmei, and Jason cannot believe their eyes as the fighter plane mechamorphs into its
humanoid configuration. Roy assures Rick that with a few small repairs he'll be able to take the Battloid back into action, but Rick seems resistant to the idea, noting that he's not even sure what this thing is, and he sure isn't qualified to operate it. However, Roy says that if he can fly a plane, he can operate a Battloid. The controls, he tells Rick, are fairly similar, and he can check Rick out on them as he makes the repairs. As manipulator arms from Roy's Battloid's arm repair circuitry within Rick's Battloid's chestplate, Roy explains that the Veritechs are classified top-secret, and there is a good reason for their existence. The manipulators retract, and Roy tells Rick to apply gentle pressure to the foot pedals. Rick does as he's told, and the Battloid stands up straight.
Minmei is impressed by his quick learning, but has to bid Rick farewell, as the city is being evacuated.

This is with good reason, as just offshore, a horde of Zentraedi mecha--bipedal ostrich-like weapons called Battlepods--leap from their hiding place beneath the ocean and gather just outside Macross City. In orbit, Breetai is informed of their landing. He orders all gunners to prepare to give cover fire to the assault group.

On the island, Roy tells Rick that they'd better get moving, but Rick still feels unsure of himself with the Battloid. Roy suggests pulling the lever marked "G" and switching to Guardian mode. "What the heck is a Guardian?" Rick asks as he pulls the control. The Battloid's torso soon unfolds back into an airplane-like state, while the arms and legs remain deployed. Roy assures him that the controls are almost exactly like the fighter plane, meaning he should be able to fly it without any problems.

In the line for the shelters, Minmei realizes she left her diary behind, and tells her aunt and uncle that she has to go back and get it. Aunt Lena tells her not to be foolish, but Minmei figures it'll only take a minute, so despite Lena's objections she merrily makes her way back for the city.

As Minmei skips merrily towards the city, the Zentraedi are ready to blast everything in the path of the Battlepod assault group into oblivion--except the SDF-1, which Breetai wants intact. The battlegroup fires every laser at their disposal at the small island, leveling buildings all around the reconstructed battle fortress. Within the smoking city, Roy remarks to Rick that it appears the civilians got out just in time. Rick tells him he hopes everyone got out okay. "If you're worried about your girlfriend, we might check on her," Roy tells him. The two Veritech Guardians dash away in search of Minmei.

On the SDF-1's bridge, Gloval asks if they have a fix on where the bombardment is coming from. Vanessa informs him that it's from a fleet of ships in lunar orbit, out of the range of their missiles. Lisa tells him an alien assault force is coming from the east, and they need air support. "Call for it!" Gloval tells her.

Zentraedi Battlepods advance towards the city, launching an attack on the SDF-1. Moments later, the Veritechs under Captain Kramer's command take off from the Prometheus to defend the fortress and the city. The fighting is heavy and furious, and in the middle of all the chaos, Lynn Minmei is nearly squashed by a Zentraedi Battlepod. However, Roy Fokker swiftly intercedes in Skull One, shooting the Battlepod's foot off. He orders Rick to take care of her while he holds off the attackers, switching his Veritech to Battloid. Despite Minmei's obvious objections, Rick picks her up with his Guardian's left hand and zips away as Roy covers their escape with round after round from his Veritech's autocannon. Still, with missiles in pursuit, Rick realizes that he'll have to find a way to get Minmei into the fighter's cockpit. At that moment, a Battlepod pops up right in front of
him and launches another barrage of missiles. Rick pulls up, taking his Veritech straight into the sky, but the missiles are still on his tail. Despite some slick maneuvering, eventually the Veritech is struck, and wouldn't you know it, the left arm holding Minmei is sheared off. As Minmei screams, Rick brings the fighter into a dive, matching his speed to that of Minmei's descent. At just the right moment, he opens the cockpit canopy and reaches his arm out for her to grab a hold of. He pulls her in, closes the canopy, and brings the Guardian down to a low hovering cruise on street level so they can both catch their breath.

The two have both barely calmed down before Rick manages to crash the Guardian head-on into a Battlepod peeking around the corner of a building. Rick tries to bring the Veritech to a halt but it slips right under the Battlepod's legs, knocking the pod over with its wings and somehow rolling upside-down, skidding for several yards before righting itself. The Battlepod also makes it back up to its feet, but doesn't react until after Rick notices that Minmei isn't moving.

Enraged, Rick unleashes every shot in the Veritech's autocannon upon the unmoving Battlepod. He keeps on clicking the trigger even after the gun is long out of shots, but is relieved as he watches the Battlepod's body crash to the ground.

Then it happens ... a hatch on the back of the Zentraedi Battlepod swings open, and from it emerges a giant, clad in battered battle armor. Rick screams, and the giant lurches forward, reaching up and clumsily tossing its helmet aside. It looks almost human. The dazed giant continues towards the Veritech, crushing a car with one step of its armored foot. He nearly reaches Rick's Veritech, but a shot from behind fells him once and for all. Behind the giant, Roy Fokker's Skull One lowers its gun pod. "What was it?" Rick asks. "What was that thing, Roy?"

"That," Roy admits, "is the enemy."

Once again, the SDF-1 is nearly ready to lift off. Claudia reports that the backup rockets are fueled and ready for firing, and asks Lisa how the evacuation is going. She reports that the civilians are all safely in the shelters, and that the city is deserted. Gloval orders the boosters to be switched on, as they'll be blasting off immediately. "I hope the standby boosters work," Lisa says. "They'll work, Lisa," Gloval assures her. "They were made on Earth." He gives the order to blast off. Finally, the SDF-1 rises from its adopted homeworld and begins its first journey back into the stars in a decade. Lisa radios Fokker with the news and requests air cover. Skull One lifts off and switches to Guardian mode, then hesitates for a moment. "C'mon, Rick! Let's go! Get the lead out!" Roy snaps. "C'mon, what's the matter with you?" At that, Rick switches off the radio on his plane, folding his arms across his chest. The violence raging around him and the sight of the giant alien warrior has just been too much for him. As Fokker flies up towards the departing space fortress, Rick and Minmei are left behind in the alien-occupied city, surrounded by invaders.