Friday, June 8, 2012



   Jon Paulson Games has not been given the green light to produce miniatures for the Tabletop Game set in the Robotech Universe. John Paulson of Paulson Games was officially told by Palladium Books ( a license holder for Robotech) that he will not be used for this project. I was informed that this was purely a business decision and has no bearing on the quality and craftsmanship that he provided in the prototype sculpts that he has produced and shown around. Palladium Books currently hold the license that I am attempting to acquire for a rules system and now gaming miniatures.
    There are many decisions that are being discussed concerning the future of a Robotech Miniature game currently at Paladium and Harmony Gold. I'm hoping that there is still room for the rules development side of this project within Palladium and I hope we get the blessing fro Harmony Gold. I have had many discussions with Palladium and I'm positive that there is still alot of excitement in seeing this project move forward. I hope that all the parties involved see the great potential to bringing a fantastic Universe like Robotech back to the gaming mainstream. Among the current Robotech RPG fan base at Palladium there has been very good feedback and people really want to see this game made, I just hope that Harmony Gold and Palladium see the potential value from the fans of the Miniature Games that are out there. Recent events with the larger game companies have caused many gamers to look for more cost effective alternate game systems. This game system has the potential to get a big gamer following. Most gamers have heard of or know about Robotech. I know several people who started gaming because of  Robotech.   I did.
   Ok I think I have ranted enough. Should I get the green light in moving this project forward I will need to pursue other avenues in getting miniatures created for the game. I have several ideas on where to go for quality miniatures but we shall see.

In the meantime Check out Jon Paulson's website:

Good luck John, and wish me luck on keeping this project going. So I'm back to waiting...

Friday, June 1, 2012

it's the start of a long wait!

Hi I'll be your tour guide for the day...

All is quiet on the Eastern front.. There has been a big decrease in posts and progress in these last few weeks. Adepticon is over, the Palladium Books open house is over and well I have been busier than a One-legged man in a butt kicking contest. ( no offense to any one-legged men out there).
The reasons for the lack of posts or updates is because we don't have any.  Not for lack of trying. Both myself and Paulson games are in a holding pattern. We are at a point where we are awaiting further confirmation from Palladium to see if the project gets the full greenlight. There are many things that need to be discussed between Palladium and Harmony Gold before any further action can be taken. That is all that I can say at this point.
Until any resolution is made the only thing that can be worked on is the updating of the current rules to a more player friendly version and do additional playtesting. First up; nail down the clarity of the rules, so they are easier to read and understand. Second is to test an easier close combat systems that I have been toying with. Thanks to the playtestors that so far have stepped up and given some incredible insight to the current version of rules and the theories behind creating balance to the games we play. Third is to test some different versions of elevation rules to create a more Robotech feel to the game. Elevations are a large portion of the game and making the elevations a set height or just making them layers are being reviewed. There are many arguments for or against the current set height per elevation system. more news to come on that.
Getting into the rules there are many small items that can be a detriment or asset to a game system. First off I want a fast but efficient game, so some of the items that are bogging the game down will be streamlined or revised altogether. Sometimes you are rolling way too many dice just to do one or two actions. Sometimes this is necessary  such as how missiles hit/miss/reacquire and others need revising.. such as Close combat.

I'm seeing room to expand the rules to include some initiative order to the players. currently there is not alot of downtime while turns are played out, the action/reactions take care of that quite nicely.. you are rarely just sitting there with nothing to do.
As more things are being worked on, I was thinking of moving to a two game format for Robotech Battles: Macross - A quick start rules set and an advanced piloting rule set where you can play smaller games with alot more detail associated with the pilot and building your pilots and expanding game play with more actions and reactions based on the pilot stats as well as the mechas stats..
I would like to hear everyones thoughts on this. Do you want to see the pilots get fleshed out further in the game? I am already planning to release special characters in the second book of Robotech battles, covering the second half of the first war. But I can add a few of the special characters in the first release of the game.. Is this what you would like to see?

Post your comments. (please)
Tom Roache