Moving forward, I will clarify a bit more in the rules that this is a turn based action/reaction game where players are allowed to do offensive actions only in their own phase, But as long as a player has action points they may use them as they wish in any turn as long as they are physically allowed to. (The allowable actions are on the mecha stat sheets). So you may boost, dodge ect, in the offensive players turn.
Elevations during a battle can be tracked on the field by way of a counter on the missile tracking sheet (there is a space there for your location) or a die showing your elevation 1, 2 or 3. But I hope to see elevation being tracked on the field with the actual model being elevated to the appropriate height with either a flight stand, elevation platform, or telescoping stand.. telescoping flight stand
Missiles are in part a big part of this game. I treat them as the third impartial player in the game. Once you fire the missiles they act independantly and blow up whatever they run into. Thanks for thinking the radar/LOS thing is cool.. it took a while to get that thought on paper.
As far as more elevations.. things tend to get more muddled as you add more height.. missiles behave differently and distances get longer.. I'm going with a quick skirmish route on the game and I want to keep things moving in game.
I'll be placing an order for these soon. missiles. So, great suggestion. currently I use an arrow counter and die to represent the number of missiles in the volley.
I couldn't agree with you more. I will be working on Jazzing up the game, adding diagrams, rules explanations and hobby tips for terrain, flight stands, gameplay pics and assorted other things. Most of all are the pictures.. There is a whole realm of pics out there that I can draw from.
Models currently are set to the range of 4 to 5 inches tall roughly 1/144 scale. I've been running things on 40mm bases...
I'm currently working on release Version 1.3 which will address the things you commented above. Also reworked, will be a more refined Close combat system with a few tweeks to Zentraedi weapon and HTH strength levels.