Tuesday, August 30, 2011

DOWNLOAD VERSION 1.2 is HERE


OK Here it is!!
I'm glad to have this come together. I do need playtestiing done so Download and play a game or two today.

My suggestions for models to use would be Models on 40MM bases or even a GW Sentinel can stand in for a battlepod.. something roughly 4-5 inches high. I've enclosed some cutouts to use as well. The current Scale for the game is set to 1/144 scale.

Check to the right, at the download link, on the right side of the Blog to download the latest version of Robotech Battles for Playtesting.

Come back and Comment and Let me know how it looks. More importantly let me know How it PLAYS!

Thank You

Saturday, August 27, 2011

Playtesting.. Interest

Ok So I'm still looking for playtestors. And I'm getting alot of interested people who want to do playtesting. That make me a very Happy Camper indeed. The more people that show interest the more this will be a game people will want to play. Trust me the game so far is quick, fun, and very much like the Robotech series. As a bonus it has the feel of Combat like in the Robotech:Battlecry console game.
With the new version it shouldn't take long to figure out the gameplay, and I will have that finished shortly. The new version will be ready to download for playtestors. Anyone that has already recieved a copy of Version 1.1 will automatically get access to Version 1.2. If you don't recieve notice then I will definately get you the location on where to download it from.
So if everyone can just be patient I will have Version 1.2 ready to playtest. 
-WilhelmRochRedDuke

Wednesday, August 24, 2011

Moving Forward

Making changes to the Rules.. Version 1.2 will be ready to play soon.
I will be setting up a place to download the rules from soon. 

Sunday, August 21, 2011

Played a small game - Wow, Fun!!

Ok, I played a game finally with the rule set and worked through some of the kinks.. Of course there is going to be a few kinks. But we thought the game really captured the feel of massive shooting and missles flying and buildings paying the price from all that firepower.
Some of the items that came up..
  • Too many action points - no additional action points generated at the start of the turn. Both player's action points are generated at the start of each plyers turn. This allows for each player to have points to react with and allows for more action point management than just shoot blow stuff up and move to the next one..
  • You can hold over 1 unused action point until the next turn.
  • terrain rules.. to simplify matters you can blow up terrain easier and there is still 4 types of terrain that you can use.
  • Missles within 12 inch follow the path of the target not the line from the target.
  • Missles within 12 inches impact that turn and not the following turn.
These and other things will be incorporated into the rules to speed up gameplay and limit confusion on how missles behave in combat..  City fights will be a bit more close quarter and space combat will see alot more missles flying around.
More playtesting required.
More to come!!

Wednesday, August 17, 2011

Robotech.... Yes you've heard of it!

Skull One

Ask pretty much any gamer out there and they at one point have heard about Robotech.  Whether it be through Video games on the X-box, PS2/PS3 or whatever handheld device you have or through Roleplaying games (RPG's by Palladium) or by the Anime brought to the US by Carl Macek and Harmony Gold.
Asking around you'll get odd responses about the story but most people remember transforming planes and giant robots. (This is before Battletech and Transformers). But everyone remembers this little beauty. The VF-1S Veritech a.k.a. Skull One - flown by Roy Fokker and then later by Rick Hunter. (Names have changed from the Macross series created in Japan). This is a very iconic plane, based roughly off the f-14 jet used by the real military. After seeing it its difficult to forget. The first time I saw one of the Veritechs transform, I was definately HOOKED. I remember being at home on Saturday mornings trying to "tune in" out TV set so that the picture quality was less than 50% static on the only Station that broadcasted Robotech. It wasn't even a standard station but one of the stations that your TV picked up if the weather was right. Those were the times that I would get bits and pieces of the three story arcs (never in order mind you) and try to get the big picture of the series. I finally convinced my mother to shell out the money for the 6 VHS Tape set that was offered of the first series. This was back around 1987. I still own those disks and my sons now watch the tapes before going to bed.
Good times

Doing research

 Its a monster


I've been talking with many people about this project. It's been very enlightening and entertaining at the same time. What I need to do is the following:
I've got a game in place that desperately needs play testing.
I have a lawyer set to put together my LLC.
I've done some research on the business plan that I need to put together.
I have a comic collection that I need to consolidate and sell at  auction to fund this venture.
I have a big elephant in the corner that is the IP rights that I will need to secure.. Big ELEPHANT INDEED!
In time I will need a sculptor that can put together a prototype of some of the models that have never been built before...
And I need interest... There is a community out there that is in need of a new game. Advertising will be key to all this and I have a few ideas to get that ball rolling. Soon.

Sunday, August 14, 2011

Playtesters Wanted

Anyone want to try the game in its current form. Email me.
Get the word out please.

Saturday, August 13, 2011

game intro

Here is the introduction so far.
Robotech Battles is a 3 dimensional Battle Game where you are in control of the conflict between Humans and Aliens; Or if you prefer Aliens on Aliens or even Human vs Human. This is a game of Aerial Dogfights, missile trails filling the sky and Transformable Mecha and devastating combat machines fighting for survival and domination.
In the year 1999, A large alien spacecraft bursts through hyperspace and enters Earth's atmosphere. The ship crashes on Macross Island in the South Pacific. The nations of the world, who are engaged in a global war, call a cease-fire to assess the alien threat. The global war officially ends and work begins to rebuild the alien Spacecraft.  It is discovered that the ship is military in nature, and its crew are on average, six times the size of human beings, so the newly formed Robotech Defense Forces better be ready for anything. Development of weapons systems for use in combat against the giant alien threat begins. The construction of the Super Dimension Fortress-1 (SDF-1) is formally announced to the world, though the true nature of its underlying alien technology is kept "top secret".

Friday, August 12, 2011

Hello and welcome.

FIRST POST!!
Sit Back, Stay tuned and add us to your favorites.
I'm looking to get interest in a little game I'm creating called Robotech Battles.
The premise of the game is to put you in the pilots seat of a Veritech, Battle Pod or even a battliod to wage 3D battles set in the Universe of Robotech.
I'm in the startup phases of my Games design company and as I move forward Progress will be noted here.

Currently I am looking for Game testers who are looking for a fast paced skirmish game with a low model count to start.. Contact me if you are interested in a test copy of the rules.